

So, logically, high-poly models are made of many polygons while low-poly contain fewer of them. Those are small closed geometric shapes that are combined into one mesh that works as a surface of 3D objects. So what are low-poly and high-poly models and what’s the difference between them? Both terms come from polygon modeling that is based on building 3D models from polygons. Moreover, client managers are always online to consult clients on CG services and help to choose the right type of modeling. Thankfully, a multidisciplinary 3D modeling company can deliver any type of 3D model equally quickly and save them in universal 3D formats like obj, max, fbx, blend, mtl, etc. The only difference is that you need high-poly models for certain tasks and low-poly ones for others. See for yourself, 3D models can be used for any CG service - static rendering, 3D configurators, animation and even interactive VR/AR applications. Polycounts in millions.With 3D modeling, manufacturers and marketers got plenty of new opportunities for product promo instead of prototyping and old-school photography.

Or how the target hardware GPU memory lets you use it.

That's why you see so much about low-poly - with knowledge about low-poly topology the high-poly comes along. The problem with low-poly is topology, which has to follow some rules, so the shading looks right, the subdivision surfaces are right or the sculpts will be right.

low-polygon proxy geometries of high-poly ones - for rigging and animating.generated by some simulation, 3D scanning, etc.through control low-poly cages (subdivision surfaces).The problem is how you control such an enormous amount of vertices: Highpoly is important to achieve superb surface detail.
